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I was just locked up by this exact error (same language, same exact file). Read the entire thread + some others on google, I also had webroot AV...
https://assetstore.unity.com/packages/tools/gui/true-shadow-ui-soft-shadow-and-glow-205220 This particular asset has saved me and my team's life,...
Definitely looking for UGUI features, mainly because UI Toolkit doesn't cover everything that UGUI can do right now.
Dang, I use these for UI so I thought I could squeak it in, oh well
[ATTACH] I really wish there was a way to transition from one animation to the next in a way that wasn't just linear. I looked around and found...
[IMG] Whenever you rename something or change its order in the hierarchy, if said object was currently being affected by animations/animator,...
Ok I've found out about .triggered. if (controls.Player.SwitchPrimaryWeaponForward.triggered) SwitchPrimaryWeapon(+1); This works exactly as I...
I want to replicate Input.GetKeyDown using the new input system but I've been finding that .started and .performed both run hundreds of times per...