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I have a similar issue, i have 20 child transforms with a method which after a drag and drop collects the transform.name of each and send as a...
My question isn't related to this forum but i thought webgl could be loaded from cache after its been downloaded the first time but this seem not...
i want to send an array to the WWW form, i do i go about this please?
Although this has been a while ago... Please i have been fighting with my webgl build (loglords.fansbox18.com/llweb), the input field doesn't pull...
The keyboard doesn't seem to work on mobile ( chrome) with webgl... I use unity 5.5.0f3 at the moment. Thanks
I meant the build loads faster... sorry for confusing you... please i'll like my webgl to always change browser to landscape. please is there a...
Making the webgl load as full browser view seem to make the loading faster. My app now loads in less time than the previous time. i hope unity...
Please am trying to design a drag and drop system for my game but the problem is the tile drops in an empty slot and i need it to replace the tile...
I am working with mobile chrome and my keyboard isn't coming up, what can i do as all other touch inputs are working
I would do just that, thanks. I ran the new build on several systems and they all seem fine with the total size of 64 mb. Noticed the webgl canvas...
Thanks, Yes i got the same out of memory exception. i managed to reduce the files size to 14mb, 9mb of data file and 4 of the code but if i...
The unity team is awesome... kudos Please when would we have a functional webgl on mobile browsers especially google chrome without the warning?...
I had a build with just 64mb total memory and its still giving the broswer cannot allocate that memory to the webgl content... blahblah the...
So asset bundles is the only way to go... that means a total overhaul of the entire project. Thanks but i would say i want to disagree with the...
please i have a webgl game that i need to be around 9mb but is currently 32.3mb... i have stripped the build of all things possible and my game is...