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Thanks Jamie. Knew what I had to do, but was just wondering if there was an easy way. I keep my custom made body parts and clothing in a nice...
Thank you for the quick response. I guess that would be speedy and convenient, but I have a question. With the UMA base recipes having arms...
That would be fantastic... but that would mean giving up countless slots, overlays, recipes my team made over the past 6 months..
Hello guys we used to cling on to UMA 2.5.1 till we decided to take on the update and get UMA 2.6. After the update obviously we were barraged...
Hello guys, We've been using UMA for a long time, and it's fantastic. However, one of my programmers has a habit of going through UMA scripts...
Hey partel, First of all I am using FBBIK and Grounder IK for my UMA. I have a golf swing animation for the avatar and the IK is mainly used for...
Speaking of customization of a dynamic avatar DNA... Did anyone manage to limit certain ranges? for example limit the arm length so that your...
The screenshots bellow are the situation
Hello guys. I am currently using hand posers and interaction target for my avatar. The avatar is holding on to a stick. During gameplay, the stick...
I was deleting couple of assets in the UMA folder to shrink the size of my project... I never thought there would be actual important assets in...
May I be invited please?
Hi guys... I have a big problem here.. I am getting used to the new UMA 2.5 and I have couple of wardrobe recipes that I made.. In editor mode it...
Following your instructions I went to the fbx of the animation and extracted the Tpose.. Then i've put the TPose on my male race...and on the...
One other question for UMA masters. I have an animation that was built on a non-UMA rig.. Thus when I have my UMA avatar play the animation it...
Thanks for the quick response. I tried adding the expression script to the DCS inspector manually and it worked! Regardless of DCS script...
I am using the dynamic character avatar script and it automatically adds the expression script to the avatar. However, I have not done any script...
To be specific.. I am trying to have the avatar close his mouth because it is open the entire time the animation is playing ... Then I noticed...
Hello guys! I've been working around with UMA 2.1 for a while and its a nice addition to our project. We're now focusing on the details and there...
hello guys. I have an animation that was built with a non-UMA rig. Therefore, when the animation FBX is imported and applied to a normal character...
Hello guys I am having major difficulties applying FBBIK to UMA the Unity Multiplayer Avatar. With couple of scripting via Playmaker I have...