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Seems like it by design after all. Will not be fixed.
It works correctly in run-time physics. And not from script. So it is definitely bug. BTW this issue still requires votes:...
The new one looks fair thank you. PS: Hope you'll also consider to provide access to full source code for Personal license which is available to...
Unity, I'm with you since beginning. I've even got Unity 3 Pro license ) Please don't do it even closer to this revenue idea. Protect your...
In my project Unity's Version Control has never been included. Error happens literally after each Play Mode enter and exit if object with several...
Have the same issue on 2022.2.17. Can you say please is it fixed in newer version of Unity? Or may be you found other solution?
First of all thank you for testing and great visualization. Think I got it. I think you miss a bit one thing that ComputePenetration is using...
Let me explain a bit more. For example in strategy game I need to check position for new building. Can player place it here or not? This function...
At runtime this half-inside-the-plane sphere will bounce off the plane. So core of the physics behave correctly while ComputePenetration not. So...
Update: I'll try to explain this... Our issue was combined with other one. But other was chosen as main example while our had 20 votes in tracker...
Update: Initial bug was combines with this issue:...
For everyone who require this to be fixed. The bug was moved to 'issues' by Unity support team. Please vote for it to be fixed!...
For everyone still encounters this I finally submitted bug report: https://fogbugz.unity3d.com/default.asp?1385191_r7rsvj2flo90mb4f
Have the same issue. My Unity is not up-to-date though. It is 2020.1.11. RenderTexture require some kind of "awake" after update inside...
Thank you for the answer! I'm required to make Overlap for such situations. Too many and too complex colliders. And now I'm submitting a bug...
Hello, Have you found any solution for this? Or reported as a bug may be?
Got it on 2019.4.10 (and on 2020.1.6) as multiple: SendMessage cannot be called during Awake, CheckConsistency, or OnValidate...
Hello, I'm using Fracture and Destruction with Concave Collider. There is exception when object destroying: "MissingComponentException: There is...
Hello, I have the same strange error when submitting 8.1 app (Unity 5.0.2p2 and 5.0.1p4) And again empty project pass this phase. Any...
Game: Lunatron Drop [MEDIA] Release date: 5 April, 2015 Platforms: iPhone, iPad Regular Price: Free (in-apps are not included) Description:...