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Hi, sorry late answer.. I rewrote the shader from scratch and just like weiping-toh is suggesting above this comment is that we can't use GL...
Hello! I have been trying to implement a shader effect for quite some time now, but I am currently stuck and need your help. I have been...
Nope this is probably the case, I didnt know 1 could be exceeded by MM, thanks, I'll look into that :) Alright I see, thank you very much for the...
Hey Denis, @Wright So I've been experimenting a little bit with MapMagic2 and I'm trying to get hold of the height data from a graph that has...
Congrats on the release, really excited about this one! So far, everything has been flawless, good job!
Alright I see, I just tested it with a brand new 2019.3.9f1 - with URP template and the shader issues are there. I downloaded "MapMagic World...
To reproduce you simply had to use any SRP with MM2 and the preview shader for the terrain would be broken. This was like a month ago so I have...
Sorry for the late answer, yes this was made for MM2 since I had issues with preview when using URP & MM2 Sorry for the late answer, yes this was...
I made a Terrain Preview shader in Shader Graph for use with render pipelines, works with URP and should work with HDRP as well! I wrote an issue...
Alright thanks for the reply! Can you please elaborate a bit on how I would go about to do this? I can see a box in Unity in the Build Settings...
I figured it out, in case someone wanna see my conclusion: When building a game, Unity places the assembly DLL's in the...
Hey, I got some questions if anyone can help me understand how to tackle this! Lets say that I've built a game, and now I want to make a mod for...
That worked perfectly fine! Thanks for the solution and for explaining the cause behind it.
@scottyboy805 Hey, just imported Roslyn C# - Runtime Compiler - v1.2.0 to a fresh Unity 2019.3.0f build and are getting some compile errors that I...
I would also like to know this, how to change the pivot of an entity in order to Scale, Rotate and Translate respectively to it. I noticed...