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Yes, the uv channel in cc3 looks like this [ATTACH]
Created a second UV channel. Mesh analysis shows that the plugin still sees a sweep of 6 submesh. [ATTACH][ATTACH][ATTACH]
Can't paint any submesh other than 0 [ATTACH][ATTACH][ATTACH]
Hello! I have a problem with a character from Iclone. Model contains 6 submesh. Plugin draws only on submesh 0. How can I solve this problem?...