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I had similar experiences with VS and decided to give Rider a try: https://www.jetbrains.com/rider/ Its not free but it's a great IDE with a...
Same here
Setting UI.Scrollbar.value directly works for me (Unity 2018.4) however I have found it necessary under some scenarios to do this after waiting...
Based on the response to this thread: I'd assume we're only going to see NavMesh updates in the DOTS world.
Try and replace the box collider with a sphere collider.
Try checking the resultant NavMeshPath.status, it might be returning a partial path. i.e. check to see if path.status ==...
+1 for support of errors and warnings
In order to determine if an agent can navigate to a position I think you have two options: Use NavMesh.CalculatePath to calculate a path between...
Simplygon cloud recently became free for personal use. There are monthly usage limits but they seem quite generous as far as I can tell. Had a...
I've not managed to get multi animation files imported correctly. I'm hoping Lux will improve their fbx support in a future release, it seems a...
I've only ever managed to get imported (character) animations working in Modo 601 when they're saved in FBX 2010 format (I think 2006 should work...