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Yeah, got the same
thanks, that is good workaround
Hello. Suddenly today our builds are failing due to: [Package Manager] Done resolving packages in 37.00s seconds 73: [Unity] An error occurred...
Hi I have couple questions regarding mipmaps and performance. Let’s assume we have sprite 1024x1024 and we select it to use mipmaps. When we will...
We got the same issue, changing unity build version back to .12 in UCB solves the problem. I think it would be good to create a ticket for that...
@Giorgio we have updated whole project to Unity 2018.3 and updated all packages we were using and it just started working. Maybe this helps.
@ollieblanks thanks, I find out that in app store my build is 10-15mb less.
Hello I see that on iOS compression doesn't work. It doesn't matter if I will set to None or LZ4 HC. The build is always the same. Also the build...
Look like in UCB compression for iOS is not working. With either compression set to None or LZ4 HC the build size is the same. @victorw could you...
Hi guys, We are having weird problem that the same binary runs fine on all Android versions except 5.0 & 5.1. On 5.0 & 5.1 it crashes instantly...
Hi guys, I have a problem with tapjoy integration on ios. Locally it builds fine but on unity cloud build I have that problem 3: ▸ ❌; error:...
Hello, Installed today new 2018.1 beta, but when I will go to player setting I can't select Scripting Runtime version to use .net standard 2.0 as...