A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You can change it in Unity import settings - click on a model in thee project window and in the inspector/import settings: Model - Bake Axis...
STEPS TO REPRODUCE PROPER EXPORT OF MAYA RIG TO UNITY: IN MAYA: 0.0 SET MAYA UNITS TO METEERS 0.1 PUT RIG + MESH IN THE ROOT (MAIN, ZERO) LEVEL...
UPDATE: I do get two errors in the console: Assets/SpaceNavigator/Editor/ViewportController.cs(31,4): warning CS0618:...
Hello, Thank You for writing this great plugin. I have a Space Navigator Compact, running on Unity 2020.1.17f1, and Mac OS Big Sur 11.0.1 I...
@mr_kodjo WOW - thanks for this Idea - I would actually never have thought of that - looks very promising - I'll check it out and see if it...
Hello Everybody, I want to make an AR app where the 3D objects would "remember" their position between sessions inside a physical room. Does...
Hello, I know the documentation says the multi user experience is an ARKit-only feature but what are the plans for implementing it cross platform...
@todds_unity Got it - Thank You for the info.
Hello Guys, Does People Occlusion (Occlusion Manager) work with Universal Render Pipeline? Anyone tried this? I am using AR Foundation 3.1.0,...
Hi, I am sending a single parameter from Max/MSP to Unity 2019.2.0.b4. I experience a problem where messages are coming too fast and Unity tries...
Doesn't work. After building and uploading the remote app I am able to see the "Connected" message in the remote tab - however I get a black...
same here - using the sample scene only the first probe updates rarely - like every second or so - and all the subsequent probes update only at...
3.4 Hello, this solution unfortunately does not work for me and I'm having the same problem of poor image tracking. using unity 2018.3.4f1, on...
same behaviour here: very low fps when using AR Kit Remote - on Unity 2018 3.4f1, and Iphone 8 plus with iOS 12.1... any help would be appreciated!!
Dear Carl, THank You for Your response,
I think it's about the timing of the sequence of numbers sent: when I am sending the ints much faster (each 10ms) Unity starts losing numbers -...
Ok the ints and duplicates was an error on the max side - terribly sorry to bother You with that. It seems like event though the max console...
And when Filter Duplicates is OFF I still get 2 out of 8 different ints - just that those 2 ints are repeated a few times.
Dear Carl, Thanks for Your response and for Your patience. I did try to use Your code to decode bytes into ints in Unity but I get strange...