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So I know there was talk of a "Dark Rift 2" over a year ago. Anything come of that?
I just did, it looks like the data gets to the server within the time put in (5ms in this example), but the cilent doesn't recieve the data and...
Hey @Jamster, sorry for all the posts. I just recently download a program to start simulating a little latency to see how my game performs, and...
@Jamster is there a way to get the time since the client has sent a packet? (So basically 1/2 of Ping, just from client to server) EDIT: Just...
Thanks for the really quick reply! There's quite a few arguments that go into DarkRiftServer.Bootstrap(). Where can I find out what to put there?...
Is there any way to debug or profile without writing our own mock interface to simulate yours? That's kind of a big deal with video game servers...
Hey, Do you know the ideal (or max) size of a packet I should be sending before splitting it into two? I found out that, unfortunately, sending a...
Hello! I'm currently working on a top-down game in Unity, and was running into an issue with performance when I have, say, 75-100 enemies on the...
My main worry is performance impact. I have no clue how much performance some of the stuff im doing is taking. Would making a new thread for every...
Hey, What would be the best way to have server-sided bots? (Such as just simple enemies moving, then sending their position to the client). I was...
Hello, Is there any way to use this: [IMG] As a cursor? Since the click would need to be in the middle, and Unity seems to default to the top...