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This is mentioned as implemented in the 2.6.1 changelog but I can confirm this feature is still broken as of now in version 3.0.0f5, at least with...
Transforms are less intuitive in 2D but let you position the object in a resolution--aspect-ratio-independent way whereas you would have to...
Thank you dreamora but I noticed that the stuttering occurs at roughly the same point in the video timeline on all (low and high-end) machines...
Hello, I'm experiencing quite troublesome stuttering issues during playback of a video and I would like to know if it is somehow possible to...
Bump. Same here.
Hello, I needed to modify the import settings of a S***load of audio clips in my project so I converted the nice editor script...
As Eric stated, remember that you cannot use GUI.depth to order drawing calls within the same OnGUI function. That means: GUI.depth = -10;...
If it can be of any help to someone, I too encountered this issue and worked around it by using a GUI.Label instead with the same GUIStyle. It...
Thank you for your reply andeeee. I'd like the developers to explain better in the documentation or somewhere else how exactly the Unity game loop...
You may also adjust the position of a GUITexture element in a 'pixel-perfect' manner by setting the scale vector of its transform to zero and...
Hello, Please consider the script listed below attached to the main camera in an empty Unity scene... using UnityEngine; public...
If you are using: - GUITexture: set the Z coordinate of the local transform (higher Z on top); - UnityGUI: set GUI.depth in the OnGUI call...
Thank you for the quick response dreamora. I'm happy for the Unity 3 future owners but to me this is a fix, certainly not a feature. By the...
Ok, bumping this thread because I've just added 500+ image files in my assets folder and the dropdown context menu with all the textures now takes...
You can either use the ToString() method (I'm not sure if it's called like this in Javascript) of concatenate your variable with a string, e.g.:...
Remember that game objects with a GUITexture component can be used to intercept mouse events if its needed (via the OnMouse*() set of callbacks)....
This is a pretty bad and sloppy method to display a fullscreen image indeed. Either use a GUITexture and set its pixelInset field to fit your...
Of course! It was only an example... :wink: myRect is meant to be a variable of yours that you must declare and initialize, it was obvious to me...
Actually you can dynamically change the properties of the current skin by accessing its components in this order :...
The Window() function itself actually updates the Rect. Hence by passing a newly initialized Rect to the function every frame, you reset any drag...