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Hmm. Ok, perhaps what I need to do is instantiate the objects in front of the camera while the loading screen is up. I'll give it a try. Thanks...
They're relatively simple. Just a couple simple shapes and 2-5 gameObjects. They all have a meshCollider, a rigidbody, and an audioSource.
We have a game in which periodically several objects need to be instantiated mid-game. On older versions of the Xbox. This creates a giant lag the...
Ok I did try to convert and got the following error, using Unity 2018.1.7f1. It's quite a big project. Any thoughts? Thanks:...
Adriano, My mistake. It seems I had installed some other converter years ago and forgot about it and then did not properly install the new one....
Thanks for the quick reply Adriano, So to clarify what happens is on my small test project under "Tools" it says convert unity project, but when...
Hi Adriano, I notice that when I run a small test project, I can convert the entire project...but on a bigger project, I have to convert one...
I'm having an issue with a character that shoots a fireball. The first time the fireball is shot by the character I get a giant spike and huge...
I use the built in Unity IK passes on my animated character. I combine this will Final IK from the asset store. The two work together very well,...
Hey Dylan, Thanks for the quick reply! That seems to have worked! I just assumed this code was essential. Windows Store is how you get things on...
I am trying to use a purchased asset called DMMap. It works great for PC Builds, but when I try to target it to the Windows Store, I get a bunch...
Hey Dylan, hope all is well. I am trying to make a build for the Windows Store Platform. When using DMMap, I get the following errors. I am...
I have a very simple function that makes things look at other things. It's mainly used for making flat planes looka that camera. It is however,...
Hey Yan, Still getting the 20fps drop off even at the low setting. I reimported just to make sure I'm updated, but still pretty slow. Is this...
Hey Yan, I've been experiencing a 20 fps loss when activating the mirror reflection (60fps to 40fps). Is this to be expected? or is there perhaps...
I have a giant game done in Javascript. When I make a build, the game crashes randomly about every 20 minutes. Usually during points of high...
Hey, Could you send me that chunk of code that sets positionOffset? IK sets positionOffset to Vector3.zero after each update, so there must be...
Hey Final IK folks. I previously wrote this post: I am randomly getting the: "Invalid IKEffector.positionOffset (contains NaN)! Please make sure...
Hey, Are you using effector positionOffset anywhere in your code? If not, it might be that the animation is culled on the character if its out of...
Hey Final IK folks. I am randomly getting the: "Invalid IKEffector.positionOffset (contains NaN)! Please make sure not to set...