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Logged in just to say that MTree is freaking rad. I spent days hating on various trees in how they ran on the Quest. Thanks to MTree and the...
Looks like Beautify (1) and the latest version of the Oculus SDK aren't working with one another if one enables "Adaptive Resolution" on the...
I'm not really sure if this is a good solution, but to get it to compile I was able to change line 167 in EnviroBlurCore from v2f_img o; to...
Having a little bit of an issue compiling in GLES3 on Unity 2019.2.20. Any suggestions on how to fix this one? I'm not going to be using it on the...
You're my hero this morning, Jimbo. <3
I updated Enviro and a couple functions I was using in the API no longer work. Can you point me towards the new way of changing the cloud quality...
The latest version of Lipsync Pro is having a minor issue on Unity 2019. It's creating a warning that reads "There are menu items registered under...
Getting Process.Start to work seems less overwhelming than getting all of System.Diagnostics to work in Il2cpp. I'm willing to pay for a plugin...
If you're already getting the calibration from a standing position, you can just retain the scale value and use that, but then you'd need to...
I had this problem too. I think it's a 2017.3.0p1 problem and not a NGSS problem. I rebaked my lighting on all my scenes and that fixed it for me....
Hey @korzen303 Is this asset still in development? Haven't heard from you in a while.
Hey Korzen! That delicious non-Nvidia ability is what I eagerly await (I don't want to cut out AMD customers <3)! Any updates on the patch?