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Hi, @ScottF and everyone I spoke to Erica at Apple (the AppStore representative assigned to our account) for the 3rd time, to no avail. We get...
Absolutely fixed it. Awesome, thanks!
@mcote3d : fabulous job this is really coming along nicely, and once finished this package will be a total lifechanger in terms of UI development!...
@VOTRUBEC: crazy, crazy timing. A teammate had been struggling for a few days to have this vertex color standard shader compile with GLes for...
Hi all According to the 3.5 release notes, there is now: More low level rendering possibilities from native code Plugins: Ability to...
Hi William, Did you have time to look into this issue I pointed out^? G
Hi! Thanks for this great timesaver. Although in general it seems to work just fine, I've found one bug (feature? ;-) , which would be great...
Excellent point, and you'll find my solution (which works!) goes totally along those lines. I hope this helps other people too! One camera is...
Good point... FYI I was thinking more into the lines of what you may read here: http://www.songho.ca/opengl/gl_pbo.html The goal is actually...
Some precisions: I omitted to mention that both textures are actual RenderTexture objects, which do not have the Get/SetPixels functions that...
Superb. I'll try this immediately. Thanks!
Hello! I'm looking for a way to blit a source texture into a destination texture with a texel offset. In short, is there a way to insert the...
Thanks to you both, this is ample information to get us started! This is wonderful... We will post our findings as soon as they pop up!...
Greetings We create immersive games, and are considering Unity as our engine of choice. We are absolute newbies :( to Unity and would like to...