A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey, I think I've found a bug: ObjDynamicForcePowerCoeffs (Set per object) will be ignored if DynamicForcePower is 1.0 (Set in the Water Object...
It seems you're correct and I've just been making my life difficult for no reason. I just remember hearing some miss information that not adding...
I understand that PerRendererData doesn't show up in the shader as it's changed on a per renderer basis. But currently the only way to edit these...