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They have mentioned in other posts they are going to rework the WithX() and ForEach() pattern
took those out and no effect: protected override void OnUpdate() { if (RecalcAlpha) {...
I'm assuming that I'm not accessing the sprite renderer properly or setting the alpha wrong, but I keep getting weird results with this where...
Just a heads up for anyone else new to Project Tiny. A lot of things that were classes are now structs. I ran into this repeatedly porting over...
yea we need a different OnXXXX() method to override by the looks of it. OnCreate() is called before the engine is up to speed, which i guess is...
1. Add a sprite to a "tiny scene" It should have a SpriteRenderer you can add the starting frame to. 2. Add a Sprite2DSequencePlayer component...
aaaah this is the magic sauce i had been missing. i had just been double clicking random scripts to open VS and getting the normal c# and not DOTS.
I have one system that I want to always run after another, but when I check my project settings > script execution order, none of my tiny c#...
looks like networking issue. did you allow unity through your firewall?
i thought that repo was the tiny .net core? why is there an implementation for Dictionary.cs in there if it's been removed?
Looking here: https://github.com/dotnet/corefx/blob/master/src/Common/src/CoreLib/System/Collections/Generic/Dictionary.cs It sure seems like...
I thought about making a playable ad, but I would have to run ads inside it to monetize it.
well i didn't make this solution/project, so i'm assuming it was unity that did. o_O also when i try to get the project properties inside VS, the...
i got this working for the simplest cases where my scene/entity group/whatever they are called, is just a sprite. but when i make them contain an...
that's fine i can handle being back in the stone age and writing my own sets and hashtables etc. it's just annoying because it all builds in...
Hmm I seem to sometimes lose work because there's no good way to save a Tiny "Scene". Choosing "Save Project" under the DOTS menu doesn't save...
It's my understanding that I have to write to .NET 2.0 standards for Tiny. A bit of a drag but I can live with that if it wasn't so painful to...
Are you calling it an OnCreate() I think this is called before the Configuration stuff is ready to be used.
Actually I think it might be a load order issue. OnCreate and OnStartRunning both seem to be called before the entities in my main scene are...
i don't feel like such a noob now, thanks! :)