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I was aware that there was an interpreter. I just thought it's integrated with the Roslyn asset. I remember it worked out of the box a few months...
Thanks. I followed the guide and removed all assembly loading from code and from the settings. I also had to uncheck concurrent compile. Now I got...
Hi, I'm getting this error in webgl when running through the browser. Any ideas what this is about? Web.framework.js:2 ArgumentException: The...
Do ForceMeshUpdate(); before getting the bounds.
So you are using a pre-cut mesh in the example video? Anyway, thanks for the response. If your asset could dynamically cut meshes for puppetmaster...
Hi! Nice asset. Can the limb be chopped off instead of gibbed?
There are still issues after the server has been running for 1-2 days. They look different than last time but still looks like interpolation...
@Fuestrine Might be too early to tell but I think I fixed it. After half a day of the server running the syncing is fine. I used my own timer...
Some more findings: timeSinceLevelLoaded is unreliable. There is a large discrepancy between editor time and built game time. I'm not sure if this...
A fix would be awesome, this is something I tried but cannot fix by myself. Networking System - I'm using DarkRift but I based it on SmoothSyncPUN...
@Fuestrine This is Soldat 2! I'm the original creator of Soldat, now making S2 :D The floating point becoming imprecise makes sense however I...
@Fuestrine another issue which might or might not be related to SmoothSync. Although it seems to me its a smoothing/timing/interpolation issue....
Thanks that fixed it :) I'll report back if there are any issues because of this change.
Hi @Fuestrine ! SmoothSync works great for me, except the first second or so for any object. There's a visible jitter, as you can see on the...
Hello! Is there a way to disable Rewired on a headless/batchmode build? Apparently I am getting this error on my dedicated server in linux and I...
Wow thanks. I'll kill myself now.
Just released it as a web-game and am looking for some players and general feedback. Happy to answer any dev questions. [MEDIA]...
--UPDATE-- I uploaded to Dropbox and it's fine. There's something wrong with downloading from a localhost server. ----- Hi, I'm getting the...
I think everyone has this bug. Hopefully they fix it. Btw. this doesnt happen in editor with Packed Mode.
Anyone? This shouldn't be hard. Would this work - UnityEngine.AddressableAssets.Addressables.LoadCatalogsFromRuntimeData ?