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I apologize if this has been addressed elsewhere, I'm trying out the 1.1.0-pre.1 package for the first time today: I'm seeing the error message...
In 2018.1.5 it seems that an autostart, thread-decoded, looped gif only plays once. If you then select that same gif again in editor, it plays...
This is happening whenever a collider is disabled on a GameObject which is not currently activeInHierarchy. Here's a simple repro: var obj = new...
Fixed in 5.6.2.p1 https://unity3d.com/unity/qa/patch-releases (913882) - VR: fix for single pass rendering w/one of the standard effects shaders...