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I think you should try this one: http://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html
I think naraku meant this: var Target: Transform; private var Agent : NavMeshAgent; function Start () { Agent =...
mmm :/ Could you post some of your code? It should work with a static variable... ><
I guess is because GUI.Button is inside the for loop, try switching things like this code below plz and tell me if it worked... public void...
can you change it to static and tell me if it works? :P
what type is your "currentValue" variable in your script "DiveValue"? is it static or public? I think there might be the problem...
Oh yeah! I'm happy now haha, don't use "renderer" for guitext just use it like this: function OnMouseEnter(){...
Oh now I understand what's happening here, I was going crazy >< !!! My script does work but only if you set the value of the guitext size in the...
sorry I really don't understand what you want, could you explain a little more? Because in the first script you assume that you wanted to increase...
So I was finding some way to solve this, I came up with this :) I tried it in Unity and it works fine for me, tell me if it suits you! (Maybe you...
You could show just a GUI.Window... here
yep you're right, well I guess it should work the way it is... anyway remember that Application.Quit() doesn't quit the app in the editor or in...
Well, there is a difference. You should never use Input class in OnGUI. OnGUI is an event processing callback which gets called several times per...
Try this one: function Update() { if (Input.GetKeyDown(KeyCode.Escape )) { Application.Quit (); } }
If you try selectiongrid with parameter "1" at the end, it will work as you want (vertically), check the code I posted before, it's much simpler...
Why don't you try selection grid instead of a bunch of buttons? I guess is the same idea, I use it frecuently in my code. Here is an example of...
I think your mistake isn't about the loadlevel issue, it's about the class that you defined inside the script and the script, they both have to be...
Wow thanks a lot! :)
@Jfo, Wow! thanks a lot! Where did you get it? I've been searching like crazy all day haha thanks!!!
I've already read them anyway I found this one I think it looks fine, anyone who may need it, here is the link:...