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Would've been fine if this had been the initial announcement. Relieved to know a big chunk of my resume hasn't suddenly lost a ton of relevancy....
Way too little, way too late. This should've been an instant reversal day 1. This may only fan the flames. Hopefully this gets people midway...
Even if this is all completely reverted, the damage is done. Irreversible breach of trust and a big stain on credibility. Already months into a...
You could decrease the earth diameter for the cloud system. Won't be realistic but it will make the clouds "curve" down closer. Also, in my...
Just some quick thoughts - I think UE5 is not a magic bullet. I best realised this with the recent release of Immortals of Aveum. You still need...
HDRP: Fixed custom pass injection point "After Opaque And Sky" happening after cloud rendering....
You could use Local Volumetric Fog (Right click hierarchy -> Rendering). However I think it would be overkill (would need pretty high fog quality...
Reflection probe updating only when you enter it is custom behaviour you implemented? As far as I know you can't make them do that without...
Also, it looks like you're changing the "Default" volume profile. That might be causing issues. Create a new volume profile and use that. Remove...
Try changing just .enabled, leave every other parameter set as if SSR is enabled, especially .active. Try also changing .enabledTransparent.value...
You need to do screenSpaceReflection.enabled.value = true; No need to change the other values unless you're doing quality settings. Yes, it's...
Give scaling a quick go then, get/make a sample scene in regular size (could use the HDRP sample one), scale it up and see if you can get the...
HDRP lighting is physically based, so for a space that big not even stadium-grade lighting would be enough. You could get by with figuring out...
For your contextual issue, have you tried disabling "Include Sun In Baking" under the Physically Based Sky settings of your volume(s)? Maybe you...
I can't manage to get this to work. Custom pass with the new injection point, 2023.1.2f1/HDRP 15.0.6. If someone managed to, can you please post...
Usually those kind of issues are fixed by tweaking Slope-Scale Depth Bias and Normal Bias in the light's settings. Tweaking the filtering settings...
You can dig into astronomical coordinate systems if you want scientific accuracy or you can spin the space skybox around an axis you can manually...
I don't think dual camera will work well with current HDRP versions. It could work for a one-off project where you control the target hardware but...
In the volume which controls your volumetric clouds settings, set Fade In Mode to manual and experiment with the values. Don't make the distances...
Get RivaTuner Statistics Server, add Unity.exe to it, turn OSD support off and set the framerate limit to whatever you like. That will keep GPU...