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I've been drawing static 2D sprites for a while and now i would like to learn how to draw entire animations for my sprites. Are there any in depth...
There are no IDGA meetups being hosted anywhere near me and I can't afford to fly to one of those events. I don't think meeting people in person...
I was going to start a Youtube channel and/or Wordpress blog but I hadn't considered making tutorials on them. That is what you're referring by...
So a collaboration is considered noncommercial? I thought whether or not you choose to sell it or release it for free is what determines whether a...
So I have this question in regards to commercial/non-commercial projects. Is there any middle ground between commercial/non-commercial? Could you...
I've been making some indie games on my own. But I can't help but feel like my resources are stretched thin and. I'm primarily a C# programmer...
I've just finished working on my video game and now I would like to publish it. But I don't know how to reach digital distributors like GOG, Steam...
Sorry that I wasn't able to answer back immediately. I've set the maximum amount of gameobjects that can be instantiated to 64 which would require...
When you say calculated grid square are you referring to the 2D box collider that the prefabs instantiate inside of? Also if I need to calculate...
I have this script that randomly generates prefabs within a 2D box collider. However I've noticed that sometimes the prefabs spawn into each...
It's fine, as I previously stated my problem has been fixed and I've moved on to my current issue. I need to make sure that only one generator is...
Okay so now I need to make sure that if I move the player back to a position that previously had a generator on it doesn't instantiate another...
Yep that was it, I included an extra bit of code which adds the playerSquare's collider size to the childgrids' positions. It works perfectly...
There are 9 gameobjects(1 parent 8 children) in a 3x3 grid. When the player triggers a child's 2D collider the parent's position moves to that...
I've been working on this procedural grid for my 2D game. Basically how it works is there are 9 grid pieces(1 parent 8 children). The parent is...
It doesn't seem any different from when I set my rendering path to deferred. Is there something wrong with my camera's settings? [ATTACH]
I've been working on my own 2d procedural generation script and I'm a little unsure how to gauge how big I should make my Procedural Placement be....
Alright here are some screenshots to illustrate the style that I'm trying to achieve. Also if you need to recreate my scene make sure to set the...
Well my goal was to use Unity 3d's Edge Detection image effect in conjunction with JMO's TextureAdd Bumped shader. However when I tried to do that...
So I've been trying to combine JMO's TextureAdd Bumped shader with Unity's Standard shader. I have a pretty solid grasp of how Shaderlab's and...