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On 2017.4.14f1 and we're having to recover references manually after each pull. Not all of them, but some.
Thank you for this, for anyone else, use this answer. this is the most straightforward way of doing this, without writing any script
Downgrading to 2017.2 worked for us. submitted a bug report: https://fogbugz.unity3d.com/default.asp?986584_91sr34144jmcfca7
Yup, happening here. 2017.3, ios 11.2.1
Hey @Jaroslav-Stehlik I'm thinking of moving my team to using SVG importer but I'm put off by the latest reviews on the Asset store about errors...
This is awesome. Using it in a live game now! Thank you
@AntonBreusov_TatemGames - you are a legend. Great work on figuring out how to get round this. You solution worked for me too after a full day's...
Experiencing this 100% of the time after adding in a particle system to the project yesterday. Trace: 5799: [Unity] *** Completed...
Thanks @lasse !
+1 having the same issue. Unity 5.6