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This is what I know so far (all of this needs verification): Every time there is any script change the wildcard in the AssemblyVersion forces the...
OMG, it is fixed now in our project! Finally! I deleted this line for versioning that I had in some class and everything was fine afterwards:...
I will make some more tests to see if I can get that callstack. In case environment could have any influence for this: I am on Mac with iOS as the...
Yes, I had it enabled :/ I also put a breakpoint and checked from the IDE, but it does not say much [ATTACH] [ATTACH]
This is the stack trace I got: OnPostProcessAllAssets called, check stack trace for potential callsites #0 GetStacktrace(int) #1...
I tried a few more things today: - Removing Best HTTP did not solve the issue. - I tried but could not fully remove I2 since it is used in a lot...
Hi @Unity_Javier 1. Different projects 2. manifest.json file: { "dependencies": { "com.google.external-dependency-manager": "1.2.161",...
Anything else we could try? We are also not able to share the project and I cannot reproduce in a new project.
This is also happening for us in 2019.4.10f1. Every time scripts change all prefabs are reimported in the same way as the logs above. Any news on...
Hi! We have found the following issue with asset bundles, but we are not really sure if this is expected or not: Tested in Unity version:...