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Thank you. We are using an older version of the plug-in, yes. Sounds good with an interface toggle button as well.
We've been using I2 for a long time to export to a Google Spreadsheet. Recently, we noticed that whenever we added new entries, the cells are...
Thanks for the quick response. I just tried the demo on Android and PC. It looks good. However, I noticed that the light beams don't seem to be...
Hi, I am looking for a volumetric lighting solution to be used in a first-person game running on the Nintendo Switch. How does this compare to...
I'm interested in finding a solution for volumetric lighting in a first-person game for the Nintendo Switch. How does this stack up against other...
We are encountering a bug where the Windows executable crashes when loading from one scene to another. It only happens in a build. Looking at the...
Great! Looking forward to trying it soon :)
Has the fix been backported to 2019.2 yet? If so, what version? :)
Hello again. Can you specify what version of 2019.2 (if any) has received the fix?
We are currently using 2019.2.1. I think it's too risky for us right now to upgrade to 2020.
Amazing! Can you tell us what Unity version?
Happening in 2019.2.1f1 as well :\
Thanks for the links. The bug is very annoying and time-consuming (we have to be very aware of when we save, because hitting Ctrl+S can sometimes...
Hi, Our team has experienced automatic changes in some of our prefabs. It happens every time we save a scene and commit to Git, even if we never...
Is there a way to make the Hx density not render through geometry without having to use shadows? Or is it possible to do it without having...
Hello. We have noticed that Decal.OnWillRenderObject() allocates about 4.6k memory every frame, which triggers the garbage collection quite often....
Here is the code I'm using: using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; public class ResolutionManager :...
When trying to set the game to ExclusiveFullScreen mode, if the resolution is not native to the monitor, the game tries to set the mode but fails....
Okay. I made a simple system that uses the controller mappings for different keyboard layouts. But as far as I can see there is no way to retrieve...
Is there an easy way to toggle between QWERTY, DVORAK and AZERTY keyboards with Rewired?