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You could manually manage the particles in script. Add a Particle Renderer and an Ellipsoid Particle Emitter to an empty GameObject, create an...
anybody?
I'm trying to use depth output from a pixel shader, but my shader never compiles. If I comment the line (fout.depth = _Zed;) it comes out red...
yeah It should be .right not .left silly me. glad you got a solution.
It is a portal system. Rendering with ColorMask 0 allows you to write triangles to the z buffer, I see that. I want to render the closest room...
Thanks for taking the time Jessy I got the basics, it's setting the pixel values to far clip that I'm not sure about. It needs to clip against...
I want an object to set the z buffer value to the far clip plane for pixels that are visible. things have been rendered in the scene, and I want...
It all looks right enough. the only thing might be that Set3DView might be being called somewhere else. stick a debug.Log in it and see if it...
can you post your OnGUI code
I read your post on the other thread, thanks for the reply, now I'm trying to get more information about a work around for this particular issue,...
var bullet : Rigidbody; var shootSpeed : float = 10; function Update() { if(Input.GetMouseButtonDown(0)) { print("fire!"); var clone :...
Ok, I want to use Camera.Render() If i put the call in Update I get an error: screenviewcoord[1] < 0 || screenviewcoord[3] < 0 to get it to...
As I understand it, render querys are very fast, I just wondered if querys were supported directly in unity. OpenGL includes glBeginQuery and...
I will be precalculating what rooms can be seen from each portal, probably manually to start with. Is there a way to find out if any pixels were...
I'd like to set up a portalling system. This entails rendering a room, rendering a portal, then rendering the next room, only in the area of...
Hi, a colleague told me I can use my U3 Pro licence on two machines so long as they're both for me. One at home, one at work. He also said I...
Ah, it was another script causing the issue.
I have two objects with different layers, I parent object A to object B, and object B's Layer changes to that of object A Is this the expected...
Infact these examples don't even work anymore in Unity 2