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Default binding on SubGraph input-slots Not only setting constant standard values for the input-slots, but also bind something like UV0 to a...
@jbooth totally agree that there needs to be ways of parametrization and branching on shader-generation level. Re-reading my post it could sound...
GDC 2019 Shader Graph Updates from Matt Dean (from alexandral_unity's sticky post) explains why the system was removed and the new alternative...