A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
[IMG] I'm getting some bad banding in builds that I don't see in the editor. The above image is two screenshots of roughly the same scene. Top...
Thanks, that's really helpful
Seems like quite a lot of the procedural nodes have the same/similar issue. Which is a shame because raytraced shadows through animated alpha...
I'm getting the following error with a simple transparent shader (lit and unlit): [IMG] Any clue as to the cause and/or a workaround? Shader...
As others have mentioned, I'm also getting this warning in 2021.2.0b15: WindowsVideoMedia error unhandled Color Standard: 0 falling back to...
That does make sense - thanks! I'm holding out for DirectX 12 support as well, so probably won't be able to use DeckLink this time around, but...
Thanks. So based on your answer, it sounds like you don't specifically do anything with genlock when writing to the SDI output? This is from your...
How does this plugin work with framelock/genlock? If I have a sync signal going into my DeckLink, will both the input and output be synced to it?...
I think I ended up with a convoluted system that dynamically swapped the UI with a captured render texture. It's really the only way to "flatten"...
I think I've found the issue: I'm creating the serializedObject before initialising the List. Calling serializedObject.Update() seems to fix the...
Thanks for the help Adding this to my code just returns Null: var property =...
I'm using Unity 2021.1.12f1 So you get a value of True when you check the toggle? Does it still work when you have more than one scene in your...
Ah, apologies. This editor window should list all scenes in the project and create a Toggle for each. I would like the value of the toggle(s) to...
I've been able to bind simple UIElement controls without a problem, but now that I'm trying to create more complicated interfaces, I'm struggling...
Thanks Mauri, that second link was what I needed
Not exactly. If you look in Build Settings, you can select Intel 64-bit, Apple Silicon, or both. I'd like to know how to set this in code with...
I'm trying to use the build pipeline to automate builds for different platforms, but there don't seem to be options for platform architecture....
If you look at your full error: Assets/Inventory.cs(21,17): error CS0029: Cannot implicitly convert type 'UnityEngine.Transform[]' to 'int' First...
I'm trying to remove a shortcut from a menu item in Unity. I can successfully bind it to a different shortcut using this code: IShortcutManager...
Thanks, I'm a little confused that there's still a 1 unit gap between the cubes, but having the count refer to the gaps rather than the particle...