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Because nothing is happening on the microsoft front as far as i can tell, we started looking into Verdaccio, solves authentication headaches and...
Yeah, its unsupported, we eventually went with 1 really large application screen by resizing the window over all the displays. then splitting it...
Hi There, I've got the scopedRegistry configured and everything works perfectly if I add a known package by name through the add from git menu....
Also now getting spammed with this error message from the UI from Toggle.cs (Unity 2019.4.12f1 LTS)
Same here also willing to use Azure Devops Artifact Feed only because the scopedRegistry isn't listing packages it isnt very useful. Manually...
For the earlier code example Replace UnityEditor.GameView with UnityEditor.PlayModeView and bobs your uncle :) See this revised gist forked off of...
Did you port this eventually, if so is the code public?
Having same issue did you find a solution? As it's legacy i supposed it is no longer supported...
Did you resolve this? I've got the same request
Hey folks does anyone know if the Legacy GUI supports the target display feature in Unity 2018.4? I want the OnGUI calls to render to a different...
@mathieub & @AbrahamDUnity Thank you so much :)
In the editor if you add multiple gameviews (currently toying with 4) with different resolutions the ui of the selected gameview gets rendered...
Noticed this aswell setting the lumen to 70000000000000000 works :)
It would be a nice addition to be able to do the following: Start Unity Hub from the command line pass it a unity project and it automatically...
It does say the truth... quit is not required when using batchmode. so remove the quit from the commandline and your warning is gone ;)
You need to install the game development features for Unity for Visual Studio (mainly the Visual Studio Tools for Unity) then you will have an...
Problem for me on Windows 10 was that the .Net 3.5 Framework wasn't actually installed. After installing that windows feature it works fine. VSTU...
ScreenCapture.CaptureScreenshot("file.jpg",4); will give you a large capture 4x the size of your resolution.
There is also the NetworkServer.active and NetworkClient.active these actually do work, the Network.isServer should be marked obsolete in my opinion.
have you tried the following commandline argument? -serial <serial> Activate Unity with the specified serial key. It is good practice to pass the...