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Thats right, pointcache. You will get builderrors if you leave this in place when building your project. But for editor debugging it worked well...
You can send your message as anything, as long as it can be serialized. You will need a serializer for this. I use .Nets Binary Formatter for this...
Thank you Xelnath, it does work really well. Another way to use it would be to have a the script itself attached to a single GameObject. Just...
Because the script does not use the gameObject it is attached to, it does not really matter where you attach it. Any questions left? For timing...
If I understood you correctly, this should be pretty easy. Step 1: Attach this script to the camera. Step 2: Get a reference to the prefabs. You...
Hey Jamie! <Thanks! What animation pack would be useful for you? I'm going to ask around, to see what it make sense to work on next.> Well just...
Thanks, Jamie. I now had the time to test it out. Worked as you said. Will there be more animation packs? When will they be out? I am looking...
Hello Jamie, everytime I get back to your Asset, it gets more and more impressive :) I am just tinkering with AutoRig and have the following...
I just checked it out, looks quite interesting. Random Tip: If you really want to draw views with this thread, add some pictures, concept art,...
Hey guys, do you know a network solution for unity that - allows turn-based multiplayer over LAN / VPN - allows to set up authoritative server...
Hey funshark! Thanks for your interest! Its not about the x/z plane, its about the viewpoint. I am talking about absolute top-down here, no...
Hey Jamieniman, It might be just me, using not the right tool for the job, but is there a workflow that can make puppet2d work with absolute...
Thank you, that finally did the trick! I did what you told me, and just renamed the GlobalControl to be my new Root GameObject of the animated...
Thanks. Afterwards, which object is holding the animator component? Is the Global Control still needed? If not, where is the animator located?
First id like to repeat myself : awesome tool, so much control and fun! Here is a my wishlist, if you can find the time: -> More In-Depth...
Hey, We've been working working (tinkering/prototyping/testing) with Unity3D for several years now, but not until today our first full polished...
Hey Jamie, another quick question, are there global setting which need to be set in order to animate a top-down character? The tool behaves like...
Thanks jamie, you be ll some bucks richer in a second :)
Hello Jamie, first id like to say that from what I saw so far : your Toolkit looks aweseome. I want to buy it in a few hours. A quick question:...
I ve been researching this for a former project quite extensivly, and id like to recommend you the following package:...