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i am making platform game in that game m using grappling hook so, player can grab platform but i want to identify platform which is grabbable or...
thanks andeee for helping me but when i try your script the maxFall is always zero maxFall value not changing thats what this script not...
Please somebody knows how to do that
hi i try to deal with fall damage script in unitywiki this script working perfectly but i want to apply damage when my player is grounded i...
i don't have latest version still i'm stuck in the same part,
no, both are script attach in different object i just replace send message add broadcast message its working perfectly but problem is...
here my health script included apply damage function var maximumHitPoints = 10.0; var hitPoints = 10.0; var healthGUI : GUITexture;...
function FallingDamageAlert (fallDistance : float) { Debug.Log ("Ouch! Fell " + fallDistance + " units!"); gameObject.SendMessage...
i try to put falling damage script but its not working if my player fall then i can see debug.log they print some units but not sending the...
i try put fall damage in my game but its not working can somebody tell whats wrong in this code. var speed =50.0; var raydist = 1.0; var...
when i try to put this code the following error coming NullReferenceException: Object reference not set to an instance of an object...
thx Buddy i'll try this
i try put PlayOneShot but this error coming Assets/scripts/RopeLogic.cs(164,37): error CS1502: The best overloaded method match for...
i am using camera smooth follow script my question is when the player touch some of the game object collider then i want to change distance in...
anyboday knows how to slove this problem
again i am stuck in same point delay in this code am using audiosource.Play but problem is when i press up key one time i can hear sound...
i want delay between 2 bullets now in this script bullet fire rapidly
how can i put the delay in this script (this is the FPS tutorial sentry gun script ) var attackRange = 30.0; var shootAngleDistance = 10.0;...
hi i try to make respawn means when the player hit the collider then player respawn the vector3 position before that i want fadeout effect for...
check this http://www.globalgamejam.org/2010/grapplegrapple[/list]