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I've got an enemy with a humanoid rig. I'm trying to use a multi-aim-constraint so that the enemies upper body always faces the player. I...
And the game has finally been released :) Can't wait to see what kind of feedback it gets. (Hopefully not silence)....
After doing playtesting I've added one final feature to the game before release. Now, if the player is confused as to where they need to go they...
Just finished the final trailer for my release! [MEDIA]
Here's some screenshots from a new level that I put together that's supposed to represent the financial district of a large city. As was suggested...
Here is some footage of the crab facing an enemy crab and enemy chicken: [MEDIA]
Here is the crab laser in action: [MEDIA]
I've added a few things to the mix to keep things interesting. The game keeps track of destruction via the "Destruct-O-Meter" and when the player...
A video from the game, I've got enemy military vehicles working alot better now: [MEDIA]
Some screenshots of a new "Industrial Town" level that I put together. [IMG] [IMG] [IMG] [IMG]
I was able to solve the problem by setting all the road meshes as navigation static. This results in a navmesh that is more finely detailed around...
I'm trying to set up a simple traffic system for my game where I have a bunch of empty gameobjects set up as waypoints for cars to follow. Most of...
The thing is, this game is first and foremost a game about being a gigantic crab. When I came up with the idea it wasn't to create a monster game,...
Small victories: Finally got it so that the crab's legs more or less align with the ground when standing on uneven terrain. Had to write a script...
The game features a grab/throw mode where you are able to grab trees and turn them into explosive missiles of destruction: [MEDIA]
I set up a steam page as well: https://store.steampowered.com/app/1608090/Attack_of_the_Giant_Crab/?beta=0
Been working on a Kaiju simulator titled "Attack of the Giant Crab". Right now the gameplay is mainly about walking around and stomping on...
I added a basic logistics system to my game "Egypt vs. Aliens". The system is based on the availability of water and has water radiate out from...
Hey, I'm working on a Giant Crab themed Kaijiu game and sometimes the explosion effects are causing crazy B&W flickering in my scene. Anyone...
Just released a playable version of my game "Egypt vs. Aliens" for free on itch.io https://tensionsplice.itch.io/egyptvsaliens [IMG] Not sure...