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Chella90, it's a cool interaction. But what I wanted to achieve is run the Unity3d in the watch screen, not use the watch as a controller....
Nop, I want to give a try of the Icambiaghi solution but I'm lock at the seconds step. I've got absolutely no idea of what does that mean :...
fluidImages, I think I've got the same problem...
Hello folks, I just release my first complete game made alone : Super Ohm [IMG] [IMG] In Super Ohm you have to reestablish communications on...
Hello, Few day ago my game perfectly working on my android phone, but this morning, it crash at the startup (before I can see the unity splash...
Hello Unity, I started to debug my new game on android and find the pleasure to have so many different devices :) It's look TextMesh doesn't...
Thanks I take the second option :) Another question : I try skeletal animation, but it's look mesh collider generated by uni2d doesn't follow the...
Hi, I'm testing uni2d, and I've got a problem with a sprite which is not really round, but where I want it's collider be a capsule collider....
Hello, After see this screenshot I'm looking to try to doing the same things. [attach] [attach] [attach] Have you have any idea ?...
Hello, For my game build in standalone windows macosx, I'm looking for a c# way to create a simple small window (something like steam login...
Can someone may confirm this bug ? Is the DLL contains native code ?
Are your sure ? https://store.xamarin.com/ It's look the free version has limitation :
I've just download it too. But I think I will go back to monodevelop 3.1.0 because Xamarin cost 300$ /year ... Also after first testing, it's...
You're welcome :)
You can try this code : More details here : http://docs.unity3d.com/Documentation/ScriptReference/Screen.SetResolution.html.
We have to probably wait until the next Unite (http://unity3d.com/unite/) :)