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- I can't attach the script to a GameObject: VisualElement is only used inside the UITK context, you don't operate in GameObject-Space with those,...
Seems like my rider wasn't able to break on a breakpoint set in the overridden ContainsPoint function due to an outdated Rider-Package in my...
Small update: I tried to override the mentioned functions above, to no success, they're indeed not called from UITK when hovering a VisualElement...
Bump, looking for this too, as far as I looked into it yet, it's not easily doable, I don't even need pixel-based / raster graphics like sampling....
I also want money for alle the free work I've done on extensiv bug-reports with hours used to produce reproduction projects. My rate in the...
I'm kind of lost here, since I don't know how to address this, for further context: Unity: 2022.3.8f1 Package (and dependencies) versions:...
Hello there! I just tried to switch some parts of a project of mine to the ecs workflow, but I didn't even came to changing anything really yet...
The error literally tells you all you need to know, what do you expect Unity to additionally write in the Docs regarding the error-message....
Is there any workaround to make ColorField react delayed with the ValueChanged Callback -- like IntegerField / FloatField? This should be a...
Hello we just found a very annoying issue with the InputSystemUIInputModule's way of processing PointerEvents during ProcessPointerMovement, that...
Two things which immediately came to mind regarding editor-feature-requests which are also asked all over the forums since years without any...
Update, seems like being the same issue in a new location in the Addressables Plugin: [PlayerPrefs] MachineStorage data found, however no...
Hello, we have the same issue with Addressables 1.19.15, are there any news to this?! @MartinCoatsink Do you mind elaborating on which change you...
Okay, I found the issue, for anyone stumbling upon this thread here's what caused this in my project: I had a generic struct with a static field...
I tracked it down coming from an [InitializeOnEnterPlaymode] used to reset a static Dictionary in a struct. It's probably the same case for...
Theres another problem with the width of the drawn property, if it's not the last element placed horizontally, the dropdowns/buttons seem to a)...
The LocalizedString drawer renders in front of the given position, this is quite annoying, since it breaks with other EditorGUI-Elements. See the...
Context: UnityVersion: 2021.1.28f1 Api Compatibility Level .Net 4.x The short version: WeakReference<T>.SetTarget(T obj); randomly causes the...
I know it's nearly two years since this was posted, but since this is still in some state of being unresolved, are there any plans to implement an...
Update, resolved: Our Build-Server's Unity install wasn't updated, when the Team moved from 2021.1.9f1 to 2021.1.28f1. The function was introduced...