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Perfect, thanks for the tip.
When I enable an area volume of fog, the fog looks perfect but gets this strange screen grain effect added also. Is there a way to remove this?
Gotcha, thanks for the clarification, I was just making sure it wasn't built in first. I think instead I will base it on the raycast hit...
That is only part of it which I got. I want the player to be able to raise/lower the foundation within the limits of the foundation height. Its...
Awesome, that would be great. On another note, something for me to work on until that is resolved. I got my foundation setup with all the...
Now that I got things rolling along a little bit more I came across another issue. When placing an item, if it's the last one left it doesn't get...
Fantastic, that did it! Thank you for helping out, that was driving me nuts.
The issue is if I don't set my player to Ignore Raycast layer instead of player then placement doesnt work right.
I don't think it has to do with being grounded. I was just walking up a steep hill and was able to get the placement to work above the characters...
The item prefab while choosing a location to place. It moves around fine when I jump but once the character stands back up it doesn't move...
I tried changing it to use my own layer mask but it didn't work, everything is back to default now. When I jump and the character scrunches up...
I'm using the Inventory Pro integration and having issues with raycast layers. I'm using a 3rd person controller and no matter what I do it keeps...
I have everything reimported with no errors but still no luck getting it working. I've setup everything according to the guide and after I still...
I just recently tried to get MC and Inventory Pro playing nice together and imported the integration in the vault...
Figured it out. had to add my player and npc layer to building sockets in edit->project settings->physics
Whenever I enable uconstruct my existing character falls through the terrain. Even if I remove the scripts from the character it still happens, I...
I've been trying to get AQUAS import to get errors about StandardAssets/Effects. I replace it with PostProcessingStack then I get errors from...