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ugh i think apple is making this very difficult--
thanks for sharing this...reminds me (unfortunately) of very early experiments w/ kinect camera..
The HumanBodyTracking3D scene, in arfoundation-samples, has been updated to control the ARKit3 Robot model's skeleton, using the ARHumanBody pose...
Has anyone been able to substitute their own rigged model? is there a way (Ican't figure) to export/ "unpack" the provided robot skeleton in...
I've been successfully running ARKit plug-in examples and modifications and literally overnight some of the face-tracking examples that i've...
Can someone suggest how to place object(mesh) on tongue in ARKit Face-Tracking? The manager in the example indicates reading the Blendshape as...
I have narrowed this down to Blender(2.79) and .fbx exporter--importing then exporting the working sloth model and no longer seeing the animation...
i was wondering if you made any progress on this? I am unable to get my imported shape-keys (Blendshapes) in AR Kit to animate though all loads...
I am able to easily substitute my own model with blendshapes into the Unity sloth/ARKit example but the Blender shape-keys do not animate (yes,...
I am able to easily substitute my own model with blendshapes into your Unity sloth/ARKit example but the Blender shape-keys do not animate (yes,...
Hello- Can anyone steer me to using blendshapes with the Kinect v2 ? i.e.; how to get the 20 blendshapes that import with my .fbx to be driven by...
Did you ever get this to work for you? I am starting with the realsense sr300...thanks.