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Still unresolved! It's been 2 months. How can I point this to a Unity Support person? Any sort of hope to get some support as a paying customer...
[IMG] On what presumption would the editor strip the shadow keyworded shaders when the default graphical settings presets are using shaders...
I'm bumping this topic! No response.
Help! So...I've created 4 quality presets. The lowest one has no shadows. The others do with varying lvl of detail. In editor play mode, the...
Not really. The stages need to be tested, sent to our playtesters, managed with other system such as road signs, enviroment etc. Even in...
Hey Raoul, That's the case. When saving the scene in edit mode: 130mb. With the terrains built for the road network: over 2gb. The problem is,...
Hi Raoul, We've hit an issue we believe might be due to Easy Roads storing some restoring data on the terrains in scenes and making the scenes...
Such a tragedy in communication. The price is actually ok in a perfect world. Often vastly lower than in the case of Unreal. Even if you count the...
How will distributors forward us the bill? What stops them from slapping on additional 'managing fees'? [ATTACH]
It's a bit more convoluted I think. First, if you read the last sentence, the distributor will be billed only for the new downloads (if rev and...
Has any one heard anything from the companies that will actually pay the bill? How will Valve forward the bill? If one product is on 3 platforms,...
There are some flaws in this logic. First: the payment is one time. Not monthly. It's monthly checked, how many installs you have. But you pay...
hmmm... have you asked Valve, Google, MS, Sony or Apple what they think about this? I'm sure Nintedo will love it... ;p Because, they are the...
This...is a very weird way to implement it. Come on. It screws up uv's of the geometry badly. Is there really no way around it? I don't want to...
Does anybody now how to summon a Dev from Unity to take a look at this thread? I see they answer in various other topics, but here there was no...
No, it is not. Stop talking nonsense. I have provided you the 'solution' a 'regular user' uses to get the inspector gradient drawer. It's a...
Doing it the way the plugin authors do it is misleading and 'dangerous' combability wise. If they did it, there would be exactly the same type of...
Hey Dustyroom, could I ask how is the gradient and curve evaluation passed into the hlsl code? Is there a texture that is being created during...
Post with the Treeshader pictures. Also, i see there are some cgnic files I sort of remember to modify as well. a_tree.cgnic // Upgrade NOTE:...
Ok ;] Here goes... So, the basic way I got it to work is to find the main billboard shader as that is something that is not URP ready. Then look...