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i'm only a beginner myself. this is how i would try to solve this 1. i would use animations for this. create an animation on your sprinkler...
my biggest regret: waiting till i was 40 to revisit a passion i've had since i was 10 years old. i made games as a child and adolescent but...
well done! i see already 10 good reviews :-)
that's a really nice example. i see what you mean. the game is already in the store by now, but your example will surely help me in the future....
Thanks John, As luck would have it, I found a wonderful and talented composer who is now creating some music for the game. So soon bloki will...
looks great! good luck!
Hello all, This weekend I released my very first game: bloki It was an interesting learning experience. Time of creation: 4 months (could've...
Wauw! Prune is beautiful! I didn't know that one. it's the sort of graphics i prefer, not the chaotic view of bejeweled. Gonna try it! :-)
yeah, that's true. I was going to say bad graphics, but i just googled a screenshot and it's not as terrible as i remember. But also, the...
i would say: simplify your game concept (dont bother with assets, sounds, ... just a single level + the basic gameplay that makes your game) and...
But still they give their cards a name and character traits. For instance: http://images.pocketgamer.co.uk/FCKEditorFiles//threes-android.jpg i...
good question. i don't know. it's a game about finding color sequences. the fun - for me - is in the pattern recognition. the challenge in...
there's a screenshot if you click on the link in my first post.
ok, then i used the wrong words. i don't mean a series of narrated events. i mean theme. sorry for using confusing language. i get them mixed...
what's the difference?
*LOL* looked it up :) for me, my first instinct, is also: it's just a puzzle game. why worry about such a thing? a tile is a tile is a tile....
hey peepz, i'm nearing completion of my very first unity game, but i find myself staling and hesitating. there's 2 things that keep bugging me,...
I'm really wondering - and didnt see it in the follow up thread - if these are different player types or simply a divide that originates in the...
forgot to say: i really like your idea of having a total different game-experience according to the role you play, including the top-down vs. fp view.
how about every player has a team of three game-characters that work for them. a hunter, a general and a builder. the player gets to decide in...