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BIG QUESTION hehe Is it possible to just use the shaders to render hair cards instead of designing, drawing the hair? And also mave the motions...
Thanks for that! I will try to fine-tune it on my experimental branch, but for now I will work only with the normal interactions, I will wait for...
Hello again! Thanks for your response, it kept me thinking about time handling. Indeed Opsive has a lot of configurations that are way too complex...
Hi! Thanks a lot for your response! In fact I was missing setting up the target as child of the interactor object, I have done this and it is...
Hi! Hope you are OK Got a problem here :( I have followed the basic setup tutorial, and while the Basic UI correctly shows that there is an...
Hello there! Is there any guide on how to setup (or a demo scene) of how to configure the fly through clouds? Or how to set the additional clouds...
Edit: After getting in touch with the developer (very kind btw) he helped me to fix my issue and it is working very fine now! 5 stars asset and 5...
Oh this, this is beautiful.
Hello! Were you able to resolve this? I have the same problem :(
Yeah! I just used the tree mass placing function just to test the fog in the distance lol!
Thanks! I'll take a look at the distance weather! Good luck to you too!
Awesome, I can see your path has been long even you only have a few months on this, same on me, had struck the wall many times. Your script looks...
I see... I will play around a bit more with my water settings, I used the Ocean5x5 prefab and added planar reflections and underwater rendering,...
Tested and verified it works fine now! Thank you very much! I added some screenshots on Discord of how it looks now!
Thank you very much! I'll test it asap!
Hey this is amazing! I was wondering about how to achieve the same, its just a great concidence that I am also using Enviro + LuxWater + MapMagic,...
Any idea why I cant see any preview? Also, I cant get grass showing no matter what unless I open a sample scene... Unity 2019.4 / Enabled .NET...
Actually just found out an easier solution to this: open the water tile shader in the inspector and down to the bottom there is a rendering Queue...
Hi! Im having an issue with my trees in Enviro 2.3.1, in distance they do not seem to be affected by light or fog, take a look at the...
Thank you very much for the orientation! I edited the actual LuxWater shader that I was using from this: Tags {"Queue"="Transparent-1"...