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Really, I regret sticking to Unity for over a decade despite all the horrible bugs that caused countless allnighters. I just liked the old pricing...
Yeah, but there is no other person. Project is identical (traveling with me on a ssd). How can it be that something as profoundly basic as...
Thank you for your kind words. You are right, a build from a unchanged backup is also not working. It is kind of shocking to me that builds...
So I made a Windows 11 Application for a three projector setup with Unity 2022.3.5. It worked fine. Now I implemented a small bugfix unrelated to...
Ok. I couldn't find a solution, so I went for a brute force workaround. The problem would only appear with buildings that are built for the first...
Yes, the RenderBoundsUpdateSystem is running and picking up everything except the new entities (deleting other entities would trigger it) .I...
I tried, it’s always the first building spawned. You‘re probably right with your assumption, is there a way to force update the chunk?
@SebastianAaltonen I really appreciate the efforts to optimize performance, you're doing a great job. But in my case, some ojects seem to be...
So I'm doing a city builder game: 1. I create a pool of prefab entities 2. From this pool, I automatically batch-generate a city using jobs from...
Hi, I would need some further clarification. It seems that the subscenes are linked when loaded, so they will retain changes made during runtime...
I'm developing a city builder game using a procedurally generated city (about 2 mio Objects) and a couple of hundred handplaced objects stored in...
This is exactly what I need to do! I'm new to ECS and need to reset an extensive world (millions of entities) to start state... It would even be...
Wow, your asset looks like it might be a lifesaver for me. I need physics and high network performance for a Battle Royale Game but couldn't get...
Why? One of the main benefits of a Database is that you can collect Data in it. If it is not possible to save that data in builds, what is the...
@xVergilx : I didn't use parenting that I were aware of. My "Prefab" Entities were organized in a Tidy Container in a Subscene so they would be...
I've set up a system that Spawns 100k Entitiy Tiles in a Grid. That part is working pretty smooth, in the playerloop however the...
Thanks a lot for the quick help, first solution worked on the first try. Keep up the good work.
Hi, first of all thank you for your asset, It is great and quickly becoming the standard solution for my projects. This time I'm using it in a mac...
Hi, Your system looks very nice. Unfortunately, my Project is heavily dependent on the Ultimate Character Controller by Opsive. Have you...
Hi, just bought DOTSNET. It looks very promising and you absolutely should have the money to work on it full time. We need this kind of asset and...