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Super frustrating - I tried calling from another thread - and get the exception. UnityException: get_result can only be called from the main...
It looks like the call to UnityEditor.EditorWindow.GetWindow<UnityEditor.SceneView>(); rellay bogs down the editor, so may only want to call once...
Yeah - disabling Oculus Quest Support in OpenXR did the trick for me as well !
same here . Doing a VR project using hdrp and 2021.2.8. I found a post that recommended to setup a camera with Volume attached and Blur set to 0....
same here with 2019.4 and URP - reverted to creating a non URP project for using the protools stuff to create assets
just checking to see if there is any example to reference for this - setting out to implement a solution soon :)
subtle detail regarding behavior of memory profiler. If the addressable asset (in my case a texture I just imported and made addressable) is...
also tried the GetDownloadStatus - same issue. I am loading the asset from the android /obb directory (not a server) and it takes 5 seconds to...
I'm still seeing the same issue with package 2019.4.18 and package 1.17.2 - Any updates on a fix?
Still finding same error with safari (and seems like chrome is failing at the same point) on ios 12.1.3 with a simple webgl build from Unity...
We're on 2018.1.6 and seeing this more and more now... anyone know if 2018.3 version fixes any of this?