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Hi, Please refer to this video and project file. In your example, we have added a script that creates a "GameObject". Each one is a client and a...
hi, It also occurs when creating a prefab registered in "NetworkManager" without using "Object Pool". In that case, the Prefab is not checked...
Hi, My problem is same @TheBored ... my spawing way is https://docs.unity3d.com/Manual/UNetCustomSpawning.html at Custom Spawn Functions .. and...
Thank you sharing this code .