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I'm trying to figure out how to load a scene from a script using Applications.LoadLevel("level"); but I want to make a public variable so as a...
actually if you just insert a underline string like "_________" at the same position as that of the text, it looks the same (at least for my font).
I've been running bit defender and been having the same crashing problems. I'll disable it and see if that fixes it for me.
I'm making a box that you throw some dice into. The design is a little more than just a box (rounded corners) so I want to use a mesh collider....
is there any way to use a rigidbody with a mesh collider? I have a strange peace of geometry that needs to use a strange collider shape that is...
I can export using 2011.1 just fine and import the fbx models into Unity. I don't know why others are experiencing issues.
every time I try to import a maya 2011 (.mb) file, Unity 2.6.1 just freezes. I even tried the most simple maya scene possible (a cube). I'm on...
I'm having a similar problem. It seems there would be a more elegant way to solve the problem than what magwo suggested (no offense). I have...
Thanks a ton dreamora. That pushed me in the right direction :D
could you give me an example?
I'm converting some of my code from javascript to C# and I ran into a problem when I try to convert: guiTexture.color.a = 0; to C#. With the...
thanx andeeee. This worked great. Any ideas on why objects with rigidbodies won't instantiate "asleep" in case I run into any similar problems?
Hmm. That seems to work with the letter not exploding on instantiation. However, now it won't explode when I attempt to set isKinematic = false;...
I've got a letter of the alphabet that is made up of pieces. I Sleep() it and when it wakes up, because the collision spheres of each piece are...
What do you mean by this? I understand the parent part, but I'm still getting problems with a camera that not only rotates, but translates as well.
Thanx a lot dreamora and perlohmann. This seems to have solved all my problems. I hope that Unity makes it so the network shuts down...
I tried my above solution and found you can't parent joints to vertices. I wonder if you can make it work through expressions? I'm sure this...
I wonder if you baked the ncloth animation, then parented joints to all the vertices, then completely removed ncloth (including shapes), then...
That is a perfect description of the problem I'm having. All my networking code is copied from the M2H networking tutorial:...
Thanks, but this didn't seem to make a difference. I really doubt networking issues would cause Unity's interface to malfunction when the game is...