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I figured out the problem! I needed to touch the proximity sensor inside the headset! I wasn't putting on the headset because I wanted to see the...
My game is currently released on Steam and supports SteamVR but its using an old 2018 version of Unity. The old SteamVR plugin doesn't seem to be...
Hi, thanks for the asset, I'm having a problem though. I can't get LOD's to work. When I turn GPUInstancer off, then LOD's work just fine. But...
Nevermind, I got it. You just have to put setup your script like this: using System.Collections; using System.Collections.Generic; using...
How do I enable/disable the VolumetricFog component during runtime? I'm just looking for a simple VolumetricFog.enable = false; kind of thing. How...
Is it possible to make Megasplat work with Sunshine? Sunshine requires you to put in a couple lines of code into any shader you want to work with...
I fixed my own problem. The volumetric light scattering was shaking because my main camera's near clip plane was too small. I had it set to 0.03....
I just got Sunshine and I'm liking it so far. One problem though, in my main game, the volumetric light scattering jitters in VR. I checked the...
Awesome, thanks for the info. Also, do the cloud/overcast shadows show over an infinite distance (like if you put a tiled cookie on a directional...
Hi, I'm possibly interested in trying Sunshine in my VR game. It's an extremely large map. My camera right now has a view distance of about 45k...