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Selecting "Attach to Unity and Play" from VS2019 debugger list worked for me!
A huge thank you to everyone who replied, but this was the fix. I have no idea why, since the sample code I was using was what I had used during a...
No dice... I bumped the y up a bit and added a Debug.Drawray to confirm it's working and the ray is penetrating the "Ground" platform. For some...
I'd put money on it! I'll try it when I get home. Thanks!
I understand that part -- I should have been more clear. I have a rigidbox character (playerBox) with a 2d collider sitting atop a platform 2d...
Hey, folks. I've pored over documentation but I cannot seem to figure out why this code will not let me jump if grounded: void Update() {...