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Try creating a CustomRenderTexture for the VideoPlayer. In the created CustomRenderTexture set the Color to have 0 alpha. Source needs to be set...
OK, thanks for confirming my suspicion.
Unity 2017.3.1p1 did fix my asset bundle load problem.
The main goal is to save general memory for the rest of the game. It seems there could also be some rendering speed performance gains from not...
Hey LukasCh, I'm trying to use memoryless RenderTextures for my project but it's not working as I expect. I'm trying to have cameras render to a...
I see a fix in Unity 2017.3.1p1 that I expect is the fix for my issue: (984070) - Asset Bundles: Fixed crash when loading meshes from asset...
I've also reproed this on Unity 2017.3.0p4. Setting FBXs loaded from particular Asset Bundles to have compression seems to fix this. The strange...
I think I may be seeing the same or a similar issue. I just updated the project I'm working on from 2017.2.0p2 to 2017.3.1f1. I'm running Unity...