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You place your chair in a scene and that chair is buillt with the scene data for that scene. You can't reference data in one scene from another...
Since those assets are used on scenes, they are built into scene data, that's why you're getting duplicates. You can't have scenes reference...
DownloadDependencies works as it should - it makes sure the needed assets are on disk before you need them. Scenes are loaded in memory when they...
Right now, if you use adressable assets in a scene using direct references (for example, putting a prefab that is an adressable asset in the...
Can you show us the changelog for 1.0?
Maybe this? https://github.com/Unity-Technologies/EndlessRunnerSampleGame
Did you watch the latesta Unite LA talk on Adressables? [MEDIA]
I see this bug was fixed in 2018.2.2f1. Can we get this fix in 2017.4?
Two days ago NVIDIA released an introduction to their new shading pipeline based on task/mesh shaders, which can be utilized on the Turing...
Is there a scripting symbol for TextMeshPro I can use to integrate it with my plugin?
Almost two weeks later and the bug still isn't fixed. A bug that any decent QA should've been able to catch. Things like this are why my company...
Hi Josh, Thanks for the fast reply. Wasn't this alredy fixed in 2017.4.2f2?
The case: We have an Excel file named balance.xlsx in our project. The file is processed on import by a postprocessor that fetches the data from...
Unity deprecated support for MonoDevelop, that might be the reason:...
This is totally guessing, but looking at your scale values on your GameObject that might be the problem. Your scale on the Transform component of...
Right now in our Assets we have an Excel file named balance.xlsx. This file contains all the balance data for our game - damages, costs etc. This...
Transcoding means unpacking the video to a raw format and encoding it again with a diffrent codec and/or settings. Imported videos should allow...
We tried upgrading our project from 2017.3 to 2018.1 today. After upgrading and fixing some shader upgrade errors, we get an unknown IL2CPP error....
Two diffrent physics systems - PhysX for 3D, Box2D for 2D. AFAIK there is no raycast job API for Box2D.
A workaround is to either: 1) Install TMP from the asset store. 2) Copy the shader and include it in your project files. Not 100% sure, but the...