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But for some effects it would make sense, let's say I want to apply bloom to an emissive object or a light, the object itself is virtual, and the...
Same problem here as comment #27, using Unity Hub 3.6 (I also tried with previous versions), I get the error: 'user did not agree to the UAC...
Hi, I am working in an augmented reality experience, and I want to have a magic portal, and an object come out from it (Like this). I used to do...
I want to use this package to get Passthrough working on Quest without using the Oculus integration package. When setting up the scene, do I need...
Hi, I am investigating pose hand pose detection for a project, is there a way to grab objects on the XRIT using the new XR Hands package, using...
Same problem here with Unity 2021.3.15f1, the video crashes the app 1/2 seconds after stopping it
Hey there! I need to build an app where users log in and download exercises that contain 3D models alongside text and images/videos.The files...
Hi there, for my use case I need to build an app where users log in and download exercises that contain 3D models alongside text and...
Solved it thanks to this thread
Thank you so much, simply solved it putting: uiCam.targetTexture = baseCam.targetTexture
Same problem here! My overlay camera is rendering a World Space UI, but its content isn't visible on the output texture
Same problem here, I need the overlay camera to render a World Space UI on top of everything but on the render texture I only see the content of...
UPDATE: Building HandTest_Custom scene, the hand model moves to the hands or controllers position but does not track the finger movements, it...
Hi there, I've imported Oculus Integration into my project because I want to test hand tracking, but after importing the asset I can't get it to...
Same problem here. I'm trying to build the HandTest scene for hand Tracking, and in one project using Unity 2019.4.2, and different oculus...
Hi! My app is throwing the next error each time I grab or drop a Grab Interactable: InvalidOperationException: Collection was modified;...
Same problem here, having the overlay camera breaks it and the left eye is grey. The postprocessing on the main camera has to be disabled in order...
Thanks, but I finally solved it! The problem was the serialization of the Anchor's name. When I deserialized it, it didn't return the exact same...
Hello, I'm building an application for Hololens 2 with MRTK where the user can select a gameobject to then place a copy of it in space. The...