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Well I finally had some time to work on the 2D bouncing projectile. This is what I've come up with... https://pastebin.com/1BQVh6rB It's not...
I would love that :D
Yeah you're right about it. Will make its own class to handle this. Any Idea about the bad consistency issue?
Hello @reuno I'm trying to implement a ricochet bullet but with very bad results on bounce consistency. First of all, for the moment I'm testing...
@reuno Thanks a lot! Just sent the support ticket!
@reuno > Ok I got it.. and it's kind of obvious. This happens when you move the weapon attachment slot in x positive value (I got the slot on the...
Hi Reuno! I'm having a bit of an issue with character flipping when mouse is at 90° or -90°. In the inspector I can see the "facing right" toggle...
Was anyone able to work this out? I'm trying to achieve the same but with no luck so far. I have free look camera set to World Space binding mode,...
This works like a charm. Thanks a lot @Gregoryl
Set the axis damping to lower values in the Body for each Rig
Thank you Gregoryl! It may be something also breaking the RecenterNow() and CancelRotation() for the m_RecenterToTargetHeading, if you can look...
The issue may be mLastAxisInputTime in the m_RecenterToTargetHeading never getting reset on player input. This means the Recenter To Target...
I'm using 2.3.4 and looks like RecenterNow() still doesn't work. Any update on this?
Hey @reuno! I think I found a little "bug" in how the weapon handles the FlipWeaponModel. The problem is if you put a sprite renderer on a melee...
Thanks! I guessed it was the same, but I love confirmations :)
Hey @reuno just a stupid question... but since I'm implementing an animator in a weapon derived class to work in sync with the character...
Hi Reuno, Hi all! I’m making a pixel art platform in which the characters can equip different melee weapons. I’m not using a bone based system...