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Can you describe your setup in a little more detail?
Cool. Thanks for the post!
Hey, There are a number of ways but I would do the following just because its easy, quick and visual. A) Create a waypoint object to...
My test scene is fairly simple yet still experiences some lag. It is substantially improved using a timed update that runs every 0.01. The lag is...
Hey Everyone, I have a problem that I am hoping someone has the answer to. My game is suffering from input that is fairly laggy.In fact, it...
Alright. I figured that much. Interesting. Thanks again Dreamora.
I am trying to create a component that extends MonoBehaviour and uses a template. However when I attempt to add it as a component, I am greeted...
Awesome. Thanks.
Question for people using SM2. I am having a problem keeping an SM2 sprite around between scenes. The basic idea was to use the SM2 sprite...
Hey everyone, I came across an odd error(at least what I could call one). I am in the process of setting up a level manager and was writing...
Awesome! Thanks!
Hello All, I am trying to setup an array containing the times and locations of spawn points within a script class that I had planned on...
Hello All, I am just wondering if anyone has experience with running adds through Unity3d Iphone. I am currently looking at...
Sovled. I attached colliders within a child object and set them as triggers to both the player object and the AI object. Now works as intended.
Hello, I am trying to have two objects with CharacterControllers to trigger collision events but am having a difficult time as it seems that...
I had the same problem and was solved by changing the import settings as described above. Right click the image file and select import...
Got it working. Both good answers. Thank you.
Hello, What I am trying to accomplish is fairly simple using basic vectors but with my lack of experience with quaternions and euler angles I...
Hello, I am new to unity and trying to accomplish a particular effect and was hoping to hear some advice. Essentially I want to create a...
And there you have it. Thank you! Exactly what I was looking for! Perhaps that should be referenced in the tutorial url...