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The problem for me was the camera projection got changed from ortographic to perspective. Another reason it can happen is if the camera's z...
My guess is that there's probably still a lot of shared code path between SerializeField and SerializeReference. But I agree, it should be...
An update on this. It looks like my bug report did in fact make it through to the engineering team. They just got back to me that this is expected...
Were submitted bugs still being received and reviewed? Or do I have to report this bug yet again?
Not sure what's going. Haven't received a followup email with my case number and I see on the Unity issue tracker that the last issue added was...
Ok just submitted my bug report. EDIT: Will post case ID number when emailed to me.
The way I just worked around this was to create a dummy prefab variant of the new base I want to change to. Opened it up in a text editor to get...
So what's the opinion on this? Is this a bug that I should report or is this expected behavior?
Here is a concrete example with results. With the code set up like: public interface IFlowNode { } [System.Serializable] public class FlowNode :...
Actually what I was seeing is that in your example, Root would serialize fine, but left and right would not. I'm not sure about extraData, but it...
This usage case is very close to what I am using this for. However, I could not get it to work at first. The elements in m_Trees were serializing...
Hi @RobotDestroyer This is a good asset, but there's one huge issue for me right now. The code isn't placed in a namespace and there are some...
So I've decided to work on my opening cutscene, which involves fairly slow movement down a dolly track. Cinemachine 2.2.8 on Unity 2018.3. This...
I'm still having all these same issues in 2018.3.4 and 2018.3.5. The Package Manager still shows Fbx Exporter up to preview 5 and using anything...
Your asset has proven invaluable for me and I've learned a lot about C# Reflection along the way examining how it all works. I'm glad I was able...
Feature request: In the Inspector, for testing/troubleshooting, sometimes I need to temporarily remove an added element from a Collection. It's a...
Smaller fonts, yet takes up more vertical space. Not an improvement at all IMO. Components already take up tons of vertical space in the...
Here's version 1 of my CoroutineList class. I've made quite a few updates/fixes since the version above. The big thing is that the...
See my above post, I'm also very interested in the execution order of nested coroutines. Your tests show something I didn't realize, it seems that...
Is it possible to have coroutines execute in reverse order? I know that on the first execution (i.e. prewarm) of the coroutines, they execute...